Author Topic: RAID / EXPLORATION RULES  (Read 465 times)

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Offline Blondie

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RAID / EXPLORATION RULES
« on: February 09, 2017, 05:22:23 PM »
The roleplay format for raiding is, as follows:
Raid Environment

Leader

Raid Environment

Participants (in no particular order)

Raid Environment

Leader

Raid Environment

Participants (in no particular order)

And so on!


- You will have 24 hours from the last reply to post, and if you fail to do so, we will move on with the assumption your character is still stuck doing their last task. Participant replies are in no specific order, as to keep the raid itself moving along. I want to remind everyone that each post should be 1-3 sentences long, because it isn't necessary to fluff up your posts. You can, however, go back and add anything you like (so long as the initial action itself remains the same) once you've replied.

- Participants who miss 1-2 posts will not be 'docked' in any sort of way, as sometimes trying to identify the smell of that bucket (or life!) takes a toll and happens. If you cannot OOCly participate anymore, please let us know, and your lack of participation will NOT be held against you. We will work out a reason for your character to have left.

- If you're wondering what I mean by 'docked', there will be notations and tallies of points for each person who posts. Why? Because those who kept up their participation will be rewarded in the end. Think about it! For all that activity, you'll get to pick some (not all!) of the loot you acquired, and perhaps might get chosen for very special ranks depending on demonstrated ability.

- If a participant fails to reply AT ALL, they will be barred from any other raid and considered unqualified until they can prove themselves to The Ambassador, potentially punished for their nonattendance, or at worse both. It completely depends on how The Ambassador feels, and what occurred during the raid that they failed to appear for. This is because we have had quite a bit of interest in raiding, and for fairness' sake because there are limited spots each round we want people to participate so a spot isn't wasted.

- There are random events in the raids that have outcomes that will be determined by our roll of the die. Examples are that a rolled 6 is a perfect outcome and you one shot your enemy and that a 1 means you punched yourself in the face and have to sit down. There are boss battles with hit points and there is an injury system. Some events will cause your character to get hurt, the permanence of which you choose, but most will cause you to lose a turn.

We also want to keep this rolling and not have it stagnate since it's supposed to be short and sweet!
« Last Edit: February 12, 2017, 12:59:14 PM by Kookamemega »